;------------------------------------------------------------------------------------------------
[wpn_sr25]:identity_immunities,weapon_probability,default_weapon_params,wpn_m16_sounds
        GroupControlSection         = spawn_group
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\lr-300"
        scheduled                   = off
        cform                       = skeleton
        
        class                       = WP_AK74
        slot                        = 2
        animation_slot              = 2
        ef_main_weapon_type         = 2
        ef_weapon_type              = 8
        hand_dependence             = 1
        single_handed               = 0
        
        default_to_ruck             = false
        sprint_allowed              = true
        
        inv_grid_height             = 2
        inv_grid_width              = 5
        inv_grid_x                  = 25
        inv_grid_y                  = 38
        inv_name                    = st_wpn_sr25
        inv_name_short              = st_wpn_sr25
        description                 = st_wpn_sr25_descr
        
        kind                        = w_sniper
        inv_weight                  = 4.31
        cost                        = 50780
        repair_type                 = rifle_7
        weapon_class                = assault_rifle
        
        hud                         = wpn_sr25_hud
        visual                      = dynamics\weapons\wpn_sr25\wpn_sr25.ogf
        position                    = -0.026, -0.130, 0
        orientation                 = 0, 0, 0
        fire_point                  = 0, 0.199, 0.68
        fire_point2                 = 0, 0.199, 0.575
        strap_bone0                 = bip01_spine2
        strap_bone1                 = bip01_spine1
        strap_position              = -0.15, -0.37, 0.2
        strap_orientation           = -10, -5, 10
        ph_mass                     = 3
        
        flame_particles             = weapons\generic_weapon05
        smoke_particles             = weapons\generic_shoot_00
        grenade_flame_particles     = weapons\generic_weapon01
        
		shell_point             	= 0.02,0.2,0.065
		shell_dir               	= 0,0,0.4
		shell_particles         	= weapons\762x51

        light_disabled              = false
        light_color                 = 0.6, 0.5, 0.3
        light_range                 = 5
        light_time                  = 0.2
        light_var_color             = 0.05
        light_var_range             = 0.1
        
        upgrades                    = up_gr_firstab_m4, up_gr_seconab_m4, up_gr_thirdab_m4, up_gr_fourtab_m4, up_gr_fifthab_m4
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_lr300
        upgr_icon_x                 = 1750
        upgr_icon_y                 = 500
        upgr_icon_width             = 300
        upgr_icon_height            = 100
        
        fire_modes                  = 1, -1
        ammo_class                  = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad
        ammo_elapsed                = 10
        ammo_mag_size               = 10
        startup_ammo                = 90
        
        scope_status                = 1
        scope_dynamic_zoom          = on
        scope_texture               = wpn_crosshair_mark4
        scope_zoom_factor           = 10
        
        silencer_name               = wpn_sil_sr25
        silencer_status             = 2
        silencer_x                  = 210
        silencer_y                  = 11
        silencer_light_color        = 0.6, 0.5, 0.3
        silencer_light_range        = 0.01
        silencer_light_time         = 0.2
        silencer_light_var_color    = 0.05
        silencer_light_var_range    = 0.5
        silencer_smoke_particles    = weapons\generic_shoot_00
        
        grenade_class               = ammo_m209, ammo_m209_bad, ammo_m209_verybad
        grenade_launcher_name       = wpn_addon_grenade_launcher_m203
        grenade_launcher_status     = 2
        grenade_launcher_x          = 128
        grenade_launcher_y          = 28
        launch_speed                = 0
        
        hit_impulse                 = 38
        hit_power                   = 1.0, 1.0, 1.0, 1.0
        hit_type                    = fire_wound
        fire_distance               = 1000
        bullet_speed                = 840
        rpm                         = 700
        rpm_empty_click             = 200
        
        use_aim_bullet              = false
        time_to_aim                 = 0.0 ;  2.0
        zoom_dof                    = 0.5, 1.0, 180
        zoom_enabled                = true
        zoom_rotate_time            = 0.25
        reload_dof                  = 0.0, 0.5, 5, 2
        control_inertion_factor     = 1.0f
        crosshair_inertion          = 6.85
        fire_dispersion_base        = 0.23
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.005
        misfire_start_condition     = 0.7 ;  0.84
        misfire_start_prob          = 0.007
        misfire_end_condition       = 0.12
        misfire_end_prob            = 0.11
        
        condition_queue_shot_dec    = 0.0024
        condition_shot_dec          = 0.0023
        
        cam_return                  = 0
        cam_relax_speed             = 10
        cam_dispersion              = 1.58
        cam_dispersion_frac         = 0.7
        cam_dispersion_inc          = 1.16
        cam_max_angle               = 50.0
        cam_max_angle_horz          = 50.0
        cam_step_angle_horz         = 1.36
        zoom_cam_relax_speed        = 10
        zoom_cam_dispersion         = 0.75
        zoom_cam_dispersion_frac    = 1.0
        zoom_cam_dispersion_inc     = 0.96
        zoom_cam_max_angle          = 50.0
        zoom_cam_max_angle_horz     = 50.0
        zoom_cam_step_angle_horz    = 1.24
        
        PDM_disp_accel_factor       = 2.75
        PDM_disp_base               = 1.2
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 2.75
        
        cam_relax_speed_ai          = 360
        zoom_cam_relax_speed_ai     = 360
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 1.0
        min_radius                  = 0
        max_radius                  = 500
        hit_probability_gd_novice   = 1.00
        hit_probability_gd_stalker  = 1.00
        hit_probability_gd_veteran  = 1.00
        hit_probability_gd_master   = 1.00
        
        kill_msg_x                  = 175
        kill_msg_y                  = 0
        kill_msg_width              = 82
        kill_msg_height             = 28
 

[wpn_sr25_hud]:hud_base	
        item_visual                 = anomaly_weapons\wpn_sr25\wpn_sr25_hud.ogf
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
        
        item_position               = 0, 0, 0
        item_orientation            = 0, -2.6, 0
        
        hands_position              = -0.06, -0.18, 0.15
        hands_position_16x9         = -0.06, -0.18, 0.15
        hands_orientation           = 0, 2.5, 0
        hands_orientation_16x9      = 0, 2.5, 0
        
        aim_hud_offset_pos          = -0.08725, 0.056, -0.3
        aim_hud_offset_pos_16x9     = -0.08725, 0.056, -0.3
        aim_hud_offset_rot          = 0.017, -0.0008, -0.0125
        aim_hud_offset_rot_16x9     = 0.017, -0.0008, -0.0125
        
        gl_hud_offset_pos           = -0.0913, -0.1, -0.3
        gl_hud_offset_pos_16x9      = -0.0913, -0.1, -0.3
        gl_hud_offset_rot           = -0.148, -0.00075, 0
        gl_hud_offset_rot_16x9      = -0.148, -0.00075, 0
        
        lean_hud_offset_pos         = 0, 0, 0
        lean_hud_offset_rot         = 0, 0, 0
        
        anm_hide                    = l96_holster
        anm_hide_g                  = m16_holster_g, idle_g
        anm_hide_w_gl               = m16_holster_w_gl
        anm_idle                    = m16_idle
        anm_idle_aim                = m16_aim
        anm_idle_aim_moving         = m16_move, idle, 0.75
        anm_idle_aim_moving_crouch  = m16_move, idle, 0.7
        anm_idle_g                  = m16_idle_g, idle_g
        anm_idle_g_aim              = m16_aim_g, idle_g
        anm_idle_moving             = m16_move
        anm_idle_moving_crouch_g_aim = m16_move_g, idle_g, 0.7
        anm_idle_moving_crouch_w_gl_aim = m16_move_w_gl, idle, 0.7
        anm_idle_moving_g           = m16_move_g, idle_g
        anm_idle_moving_g_aim       = m16_move_g, idle_g, 0.75
        anm_idle_moving_w_gl        = m16_move_w_gl
        anm_idle_moving_w_gl_aim    = m16_move_w_gl, idle, 0.75
        anm_idle_sprint             = m16_sprint
        anm_idle_sprint_g           = m16_sprint_g, idle_g
        anm_idle_sprint_w_gl        = m16_sprint_w_gl
        anm_idle_w_gl               = m16_idle_w_gl
        anm_idle_w_gl_aim           = m16_aim_w_gl
        anm_reload                  = m16_reload, reload
        anm_reload_g                = m16_reload_g, reload_g
        anm_reload_w_gl             = m16_reload_w_gl, reload
        anm_shots                   = m16_shoot, shoot
        anm_shots_g                 = m16_shoot_g, shoot_g
        anm_shots_w_gl              = m16_shoot_w_gl, shoot
        anm_show                    = m16_draw
        anm_show_g                  = m16_draw_g, idle_g
        anm_show_w_gl               = m16_draw_w_gl
        anm_switch                  = m16_switch_off, switch_off
        anm_switch_g                = m16_switch_on, switch_on
        
        shell_bone                  = gilza
        shell_dir                   = 0, 1, 0
        shell_point                 = 0, 0, 0
        
        fire_bone                   = muzzle
        fire_bone2                  = muzzle_gl
        fire_point                  = 0, 0, 0
        fire_point2                 = 0, 0, 0
 
		freelook_z_offset_mul		= 0.2